Pokémon #462
Type: Electric / Steel • Also known asMagnet Area Pokémon

Prevents steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Genderless
5,100
Hatch Counter: 20
30
Higher values mean easier to catch
70
Initial friendship level
Medium
Experience points needed to level up

